![]() ![]() Little Nightmares is scheduled to come out in 2017. That might not be the case in Little Nightmares. Thankfully, my blanket was never snatched, no monsters ever swallowed me, and daytime always came. The fear was always heavy during the build up before that moment when my blanket could be snatched. Looking back to when I was child cowering underneath that blanket, I think the scariest part of it all was the anticipation of a horror that might come. You have to sit with your rising fear and figure out a way to leave without a trace (or at least without being grabbed by those creatures roaming around). ![]() You can’t power through the monsters you face. But it also heightens those stakes by making you play as a seemingly helpless child. Sure, in the trailer we see Little Nightmares use horror tropes we’ve seen countless times before from the flickering lights, the darkened rooms, and a score that grows increasingly unnerving as danger closes in. What’s striking about the game is how it seems to prey on the psychological experience of fear itself. It feels like something else, and that terrifies me.” “The familiarity that you’re used to is suddenly twisted into unfamiliarity. “ changes in my nightmare, the expected become unexpected,” he said. Talking to Gematsu about the game’s influences, narrative designer Dave Mervik spoke of trying to tap into the unsettling feelings we get when we see familiar things warped into the stuff of nightmares. “It feels like something else, and that terrifies me” ![]()
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